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Old Jun 02, 2006, 05:15 AM // 05:15   #1
Draconic Rage Incarnate
 
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Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Default Teletrapper - PVE Build

Profession: Ranger/Assassin

Name: Teletrapper

Type: PvE

Category: Damage/Interrupt

Attributes:
Expertise 13 (10 + 3 Superior Rune)
Wilderness Survival 16 (12 + 3 Superior Rune + 1 Traveler's Mask)
Shadow Arts 8

Skills Set:
Distracting Shot (Expertise)
Whirling Defense (Expertise)
Death's Charge (Shadow Arts)
Dust Trap (Wilderness Survival)
Barbed Trap (Wilderness Survival)
Flame Trap (Wilderness Survival)
Oath Shot {Elite} (Expertise)
Troll Unguent (Wilderness Survival)

Summary:
With this build, I let the party initiate aggro, while I watch for a nice grouping of enemies from the back lines. Also, I look for good Dis Shot opportunities. As soon as I see a group of enemies bunched together, OR if I notice a bunch of casters in their back lines hanging around, I hit Whirling Defense and then Death's Charge to their position. I start with Dust, then Barbed, then Flame - the order I have them on the skill bar. The most important of course is Dust, so you can blind them and keep them from interrupting you. (If we have a dedicated interrupter in the party already, sometimes I switch out Dis Shot for Throw Dirt - but I don't like to, really... I rarely leave an outpost without Dis Shot, it's just too handy).
Anyway, lay all 3 traps, then Oath Shot. Watch your Whirling Defense, hit it whenever it runs out or is about to. Now, depending on the situation, it's time to either lay more traps, or hit Troll and get back to the back lines to line up another bombing run. Another way to get out of the thick of combat is to look at your radar for an enemy away from the thick of things, then Death's Charge to it. Not only does this get you out of the frying pan, it gets you out of the fire a bit by giving you a small health boost (if that enemy has enough life in him).

Notes & Concerns:
This is loads of fun when you have at least a somewhat decent group - a tank or two to hold aggro being probably the most important party members to you.

Credit: Me.
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Old Jun 02, 2006, 05:18 AM // 05:18   #2
Jungle Guide
 
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Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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nice
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Old Jun 07, 2006, 12:41 AM // 00:41   #3
Krytan Explorer
 
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Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Oooh. This sounds like fun.
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Old Jun 07, 2006, 04:33 AM // 04:33   #4
Forge Runner
 
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Join Date: Mar 2006
Guild: Aequitas Deis
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sweet

can you squeee a Vipers nest in there? even if short time, but poison puts great pressure if combined with bleeding from barbed trap.

the opposite team monks will freak out!
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